Diablo ii lod mods
- #Diablo ii lod mods mod#
- #Diablo ii lod mods update#
- #Diablo ii lod mods upgrade#
- #Diablo ii lod mods full#
In that second dungeon monsters can drop the 'Key To Nazarick' which will allow you to enter a new dungeon (not added yet). If you collect 3 Magical God Daggers you can craft them again into a Crafted God Dagger which allows you to visit an even harder dungeon. Skills no longer use arrows/bolts/javelinsĪdjusted dodge, evade and avoid values and removed their animationīuffed skeletons and skeleton mastery and max amount of skeletonsĬollect 9 God Portal Runes that can drop in hell and cube them to get a Magical God Dagger which allows you to open a portal to an endgame dungeon. Now able to summon all spirits / grizzly / both wolf types (5 of each)/ 1 vine type /Ĭhanged firestorm projectile (bigger fire yay) / Rebalanced itīlade Shield, blade sentinel and blade fury -> buffed weapon dmg and synergiesĬhanged Inferno Sentry to Fireball Sentry and adjusted the dmg accordingly Inferno(removed)-> Phoenix Sage Fire (a skill that fires multiple firebolts that split into two on impact and search for enemies)įrost Nova/Nova/Frozen Orb -> New/Buffed synergiesīuffed thunderstorm (less frequent but way more dmg) / Hydra Mastery skills simplified to Melee and Throwing mastery Increased Stamina(removed)-> Lion Pride (grants increased strength) Skills that give stats are also always linear so for example 40% ed at level 1 -> 80% ed lvl 2 -> 120% ed lvl 3 etc These skills are NOT increasable by items or charms, so only hard points matter.
#Diablo ii lod mods full#
Mercs can have full inventory now (only 1 ring)Įvery class has a new awakening skill that becomes available at level 100 and their max level is always 10.Act 5 Hell: LVL 12: Concentration + better skills.Act 3 Hell Lng: LVL6: Conviction + better skills.Act 3 Hell Ice: LVL10: Holy Freeze + better skills.Act 3 Hell Fire: LVL6: Conviction + better skills.Act 2 Hell Freeze: LVL16: Blessed Aim + Multishot.Act 1 Hell Fire: LVL20: Might + Multishot.
![diablo ii lod mods diablo ii lod mods](https://static.fandomspot.com/images/10/9561/19-no-equipment-loss-on-death-mod-screenshot.jpg)
![diablo ii lod mods diablo ii lod mods](https://i.ytimg.com/vi/SkvsYSUhgQc/maxresdefault.jpg)
#Diablo ii lod mods mod#
#Diablo ii lod mods upgrade#
Pgems are now purchasable at Akara and you can use them to upgrade your gear.Slightly altered characters base stats and hp and mana per lvl.
![diablo ii lod mods diablo ii lod mods](https://i.ytimg.com/vi/gU10x_6Yzdg/hqdefault.jpg)
Only two runes are required to upgrade to the next level rune.Countess can now drop up to KO in nightmare (special rune drop).New recipes for stronger crafted items (recipes are further down).Added a few mods to mag/rare/crafted items and made magic/rare items able to spawn with slightly stronger mods.Static field in hell only gets monsters down to 66%hp.Monster groups can be slightly bigger now.Monster def, attack rating, hp and damage +10% in normal, +20% in nightmare and +30% in hell.
![diablo ii lod mods diablo ii lod mods](https://pbs.twimg.com/media/D-h6trCU4AABFHf.png)
#Diablo ii lod mods update#
Anyways here it is, my content update mod, kinda like the additional expansion daddy blizzerd never gave me. Sooo it all started with wanting to add a few uniques here and there, then I got hooked a little bit and suddenly I was creating dungeons and converting gifs to make new auras at 4 am.